WPF Diaries : Using HLSL pixel shaders
HLSL is mature language that enables developers to address the graphics hardware in a familiar, C-like way. Next to vertex shaders, you can use it to write pixel shaders, which is what - with .Net version 3.5 SP1 - Microsoft introduced into WPF. What sounds like no big deal at first sight is a major leap towards serius WPF / Silverlight game development and - more generally - graphically intensive UI. That goes hand in hand with the DirectX-powered concepts of WPF, finally giving .net developers a good deal of acceleration without the need for unsafe code. Since we're not doing heavy calculus on our GPU, even decent hardware is sufficient to display manipulated images. Since the death sentence of XNA , hopes were shallow that .Net developers get in touch with this cool technology, but we've always loved the walking dead, haven't we? Quite a few WPF Pixel Shader libraries and tutorials have popped up (Some are linked below), and I really recommend getting in touch with the
Kommentare
Kommentar veröffentlichen